Hexagonal cells are created over UV coordinates of any given bezier surface generated by software like Alias or Rhino. The gradual height of each hexagonal cell is controlled by proximity to either point in 3D space or a curve broken down into a set of points, or an amorphous cloud of points. The further away hexagonal cell is from the attractor(s) the flatter it becomes disappearing into original surface. I have started generating movies of these structures in motion, but its a slow process, and results are not as good when using fast renderers like VRay (mainly I am just not an expert enough on VRay). Models generated for this are not class-a but are watertight and can be prototyped.