Variable material surface concept.
A concept that aims to mimic the way transparent and opaque materials can be blended together using modern 3D printing technology.
A concept that aims to mimic the way transparent and opaque materials can be blended together using modern 3D printing technology.
A set of curves is projected over surface UV space, then distorted using a sine function creating a variation in each curve. The result is then lofted to create solid geometry.
My take on borg. Hopefully a less crude merger of flesh and machine.
A simple definition in grasshopper turned into a ancient temple concept. Geometry was exported to Maxwell Render and draped with displacement texture to give it a realistic look of time weathered stones.
New parametric experiments I’ve been working on between serious projects.
No practical explanation here. Done for Syd Mead contest, long ago. Was a fun exercise.
Hexagonal cells are created over UV coordinates of any given bezier surface generated by software like Alias or Rhino. The gradual height of each hexagonal cell is controlled by proximity to either point in 3D space or a curve broken down into a set of points, or an amorphous cloud of points. Continue Reading →
Working on a parametric truss composed off a UV coordinates on a bezier surface. Because this is a parametric structure, it can be created in any size, geometric resolution and and over any surface. The next step in the process is to animate the structure.